Lock pixels for multithread more granularly level

This commit is contained in:
Doyle Thai 2017-06-19 18:22:02 +10:00
parent e660281211
commit e860145e77
5 changed files with 142 additions and 136 deletions

View File

@ -966,13 +966,20 @@ extern "C" void DTR_Update(PlatformRenderBuffer *const platformRenderBuffer,
renderBuffer.zBuffer = (f32 *)DqnMemStack_Push( renderBuffer.zBuffer = (f32 *)DqnMemStack_Push(
&memory->tempStack, zBufferSize * sizeof(*renderBuffer.zBuffer)); &memory->tempStack, zBufferSize * sizeof(*renderBuffer.zBuffer));
for (u32 i = 0; i < zBufferSize; i++) renderBuffer.pixelLockTable = (bool *)DqnMemStack_Push(
renderBuffer.zBuffer[i] = DQN_F32_MIN; &memory->tempStack, zBufferSize * sizeof(*renderBuffer.pixelLockTable));
for (u32 i = 0; i < zBufferSize; i++)
{
renderBuffer.zBuffer[i] = DQN_F32_MIN;
renderBuffer.pixelLockTable[i] = false;
}
DTRRenderContext renderContext = {}; DTRRenderContext renderContext = {};
renderContext.renderBuffer = &renderBuffer; renderContext.renderBuffer = &renderBuffer;
renderContext.tempStack = &memory->tempStack; renderContext.tempStack = &memory->tempStack;
renderContext.api = &input->api; renderContext.api = &input->api;
renderContext.jobQueue = input->jobQueue;
//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////
// Update and Render // Update and Render
//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////
@ -1086,6 +1093,10 @@ extern "C" void DTR_Update(PlatformRenderBuffer *const platformRenderBuffer,
DTRDebug_EndCycleCount(DTRDebugCycleCount_DTR_Update); DTRDebug_EndCycleCount(DTRDebugCycleCount_DTR_Update);
DTRDebug_Update(state, renderContext, input, memory); DTRDebug_Update(state, renderContext, input, memory);
} }
while (input->api.QueueTryExecuteNextJob(input->jobQueue) ||
!input->api.QueueAllJobsComplete(input->jobQueue))
;
} }
//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////

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@ -53,6 +53,8 @@ typedef bool PlatformAPI_QueueAddJob (PlatformJobQueue *const queue, c
typedef bool PlatformAPI_QueueTryExecuteNextJob(PlatformJobQueue *const queue); typedef bool PlatformAPI_QueueTryExecuteNextJob(PlatformJobQueue *const queue);
typedef bool PlatformAPI_QueueAllJobsComplete (PlatformJobQueue *const queue); typedef bool PlatformAPI_QueueAllJobsComplete (PlatformJobQueue *const queue);
typedef u32 PlatformAPI_AtomicCompareSwap(u32 *volatile dest, u32 swapVal, u32 compareVal);
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// Platform Locks // Platform Locks
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
@ -77,6 +79,7 @@ typedef struct PlatformAPI
PlatformAPI_QueueAddJob *QueueAddJob; PlatformAPI_QueueAddJob *QueueAddJob;
PlatformAPI_QueueTryExecuteNextJob *QueueTryExecuteNextJob; PlatformAPI_QueueTryExecuteNextJob *QueueTryExecuteNextJob;
PlatformAPI_QueueAllJobsComplete *QueueAllJobsComplete; PlatformAPI_QueueAllJobsComplete *QueueAllJobsComplete;
PlatformAPI_AtomicCompareSwap *AtomicCompareSwap;
PlatformAPI_LockInit *LockInit; PlatformAPI_LockInit *LockInit;
PlatformAPI_LockAcquire *LockAcquire; PlatformAPI_LockAcquire *LockAcquire;

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@ -643,8 +643,9 @@ FILE_SCOPE inline void SIMDSetPixel(DTRRenderContext context, const i32 x, const
const u32 pitchInU32 = (renderBuffer->width * renderBuffer->bytesPerPixel) / 4; const u32 pitchInU32 = (renderBuffer->width * renderBuffer->bytesPerPixel) / 4;
u32 srcPixel = bitmapPtr[x + (y * pitchInU32)]; u32 srcPixel = bitmapPtr[x + (y * pitchInU32)];
__m128 src = _mm_set_ps(0, (f32)((srcPixel >> 0) & 0xFF), (f32)((srcPixel >> 8) & 0xFF), __m128 src = _mm_set_ps(0, (f32)((srcPixel >> 0) & 0xFF),
(f32)((srcPixel >> 16) & 0xFF)); (f32)((srcPixel >> 8) & 0xFF),
(f32)((srcPixel >> 16) & 0xFF));
src = SIMDSRGB255ToLinearSpace1(src); src = SIMDSRGB255ToLinearSpace1(src);
f32 invA = 1 - alpha; f32 invA = 1 - alpha;
@ -663,7 +664,9 @@ FILE_SCOPE inline void SIMDSetPixel(DTRRenderContext context, const i32 x, const
f32 destB = ((f32 *)&dest)[2]; f32 destB = ((f32 *)&dest)[2];
u32 pixel = // ((u32)(destA) << 24 | u32 pixel = // ((u32)(destA) << 24 |
(u32)(destR) << 16 | (u32)(destG) << 8 | (u32)(destB) << 0; (u32)(destR) << 16 |
(u32)(destG) << 8 |
(u32)(destB) << 0;
bitmapPtr[x + (y * pitchInU32)] = pixel; bitmapPtr[x + (y * pitchInU32)] = pixel;
} }
@ -814,21 +817,18 @@ FILE_SCOPE inline void SetCurrZDepth(DTRRenderContext context, i32 posX, i32 pos
DTRDebug_EndCycleCount(DTRDebugCycleCount_SIMD##type); \ DTRDebug_EndCycleCount(DTRDebugCycleCount_SIMD##type); \
} while (0) } while (0)
FILE_SCOPE void SIMDRasteriseTrianglePixel(DTRRenderContext context, FILE_SCOPE void
const DTRBitmap *const texture, const i32 posX, SIMDRasteriseTrianglePixel(DTRRenderContext context, const DTRBitmap *const texture, const i32 posX,
const i32 posY, const i32 maxX, const DqnV2 uv1, const i32 posY, const i32 maxX, const DqnV2 uv1, const DqnV2 uv2SubUv1,
const DqnV2 uv2SubUv1, const DqnV2 uv3SubUv1, const DqnV2 uv3SubUv1, const __m128 simdColor, const __m128 triangleZ,
const __m128 simdColor, const __m128 triangleZ, const __m128 signedArea, const __m128 invSignedAreaParallelogram_4x,
const __m128 signedArea, const f32 preserveAlpha, const bool ignoreLight, const __m128 p1Light,
const __m128 invSignedAreaParallelogram_4x) const __m128 p2Light, const __m128 p3Light)
{ {
const __m128 ZERO_4X = _mm_set_ps1(0.0f); DTRRenderBuffer *const renderBuffer = context.renderBuffer;
const u32 IS_GREATER_MASK = 0xF; const __m128 ZERO_4X = _mm_set_ps1(0.0f);
const u32 IS_GREATER_MASK = 0xF;
DTRRenderBuffer *renderBuffer = context.renderBuffer; const u32 zBufferPitch = renderBuffer->width;
// TODO(doyle): Copy lighting work over. But not important since using this
// function causes performance problems.
// Rasterise buffer(X, Y) pixel // Rasterise buffer(X, Y) pixel
{ {
@ -838,36 +838,56 @@ FILE_SCOPE void SIMDRasteriseTrianglePixel(DTRRenderContext context,
if ((isGreaterResult & IS_GREATER_MASK) == IS_GREATER_MASK && posX < maxX) if ((isGreaterResult & IS_GREATER_MASK) == IS_GREATER_MASK && posX < maxX)
{ {
DEBUG_SIMD_AUTO_CHOOSE_BEGIN_CYCLE_COUNT(Triangle_RasterisePixel); DEBUG_SIMD_AUTO_CHOOSE_BEGIN_CYCLE_COUNT(Triangle_RasterisePixel);
__m128 barycentric = _mm_mul_ps(signedArea, invSignedAreaParallelogram_4x);
__m128 barycentricZ = _mm_mul_ps(triangleZ, barycentric);
f32 pixelZDepth =
((f32 *)&barycentricZ)[0] + ((f32 *)&barycentricZ)[1] + ((f32 *)&barycentricZ)[2];
f32 currZDepth = GetCurrZDepth(context, posX, posY);
if (pixelZDepth > currZDepth)
{ {
SetCurrZDepth(context, posX, posY, pixelZDepth); __m128 barycentric = _mm_mul_ps(signedArea, invSignedAreaParallelogram_4x);
__m128 barycentricZ = _mm_mul_ps(triangleZ, barycentric);
__m128 finalColor = simdColor; f32 pixelZDepth = ((f32 *)&barycentricZ)[0] + ((f32 *)&barycentricZ)[1] +
if (texture) ((f32 *)&barycentricZ)[2];
i32 zBufferIndex = posX + (posY * zBufferPitch);
if (pixelZDepth > renderBuffer->zBuffer[zBufferIndex])
{ {
__m128 texSampledColor = SIMDSampleTextureForTriangle(texture, uv1, uv2SubUv1, renderBuffer->zBuffer[zBufferIndex] = pixelZDepth;
uv3SubUv1, barycentric); __m128 finalColor = simdColor;
finalColor = _mm_mul_ps(texSampledColor, simdColor); if (!ignoreLight)
{
__m128 barycentricA_4x = _mm_set_ps1(((f32 *)&barycentric)[0]);
__m128 barycentricB_4x = _mm_set_ps1(((f32 *)&barycentric)[1]);
__m128 barycentricC_4x = _mm_set_ps1(((f32 *)&barycentric)[2]);
__m128 barycentricLight1 = _mm_mul_ps(p1Light, barycentricA_4x);
__m128 barycentricLight2 = _mm_mul_ps(p2Light, barycentricB_4x);
__m128 barycentricLight3 = _mm_mul_ps(p3Light, barycentricC_4x);
__m128 light = _mm_add_ps(barycentricLight3,
_mm_add_ps(barycentricLight1, barycentricLight2));
finalColor = _mm_mul_ps(finalColor, light);
((f32 *)&finalColor)[3] = preserveAlpha;
}
if (texture)
{
__m128 texSampledColor = SIMDSampleTextureForTriangle(
texture, uv1, uv2SubUv1, uv3SubUv1, barycentric);
finalColor = _mm_mul_ps(texSampledColor, finalColor);
}
SIMDSetPixel(context, posX, posY, finalColor, ColorSpace_Linear);
} }
SIMDSetPixel(context, posX, posY, finalColor, ColorSpace_Linear);
} }
DEBUG_SIMD_AUTO_CHOOSE_END_CYCLE_COUNT(Triangle_RasterisePixel); DEBUG_SIMD_AUTO_CHOOSE_END_CYCLE_COUNT(Triangle_RasterisePixel);
} }
} }
} }
FILE_SCOPE void SIMDTriangle(DTRRenderContext context, FILE_SCOPE void SIMDTriangle(DTRRenderContext context, const DqnV3 p1, const DqnV3 p2,
const DqnV3 p1, const DqnV3 p2, const DqnV3 p3, const DqnV2 uv1, const DqnV3 p3, const DqnV2 uv1, const DqnV2 uv2, const DqnV2 uv3,
const DqnV2 uv2, const DqnV2 uv3, const f32 lightIntensity1, const f32 lightIntensity1, const f32 lightIntensity2,
const f32 lightIntensity2, const f32 lightIntensity3, const f32 lightIntensity3, const bool ignoreLight,
const bool ignoreLight, DTRBitmap *const texture, DqnV4 color, DTRBitmap *const texture, DqnV4 color, const DqnV2i min,
const DqnV2i min, const DqnV2i max) const DqnV2i max)
{ {
DTR_DEBUG_EP_TIMED_FUNCTION(); DTR_DEBUG_EP_TIMED_FUNCTION();
@ -900,12 +920,12 @@ FILE_SCOPE void SIMDTriangle(DTRRenderContext context,
//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////
// Setup SIMD data // Setup SIMD data
//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////
const u32 NUM_X_PIXELS_TO_SIMD = 2; const u32 NUM_X_PIXELS_TO_SIMD = 1;
const u32 NUM_Y_PIXELS_TO_SIMD = 1; const u32 NUM_Y_PIXELS_TO_SIMD = 1;
// SignedArea: _mm_set_ps(unused, p3, p2, p1) ie 0=p1, 1=p1, 2=p3, 3=unused // SignedArea: _mm_set_ps(unused, p3, p2, p1) ie 0=p1, 1=p1, 2=p3, 3=unused
__m128 signedAreaPixel1 = _mm_set_ps1(0); __m128 signedAreaPixel1 = _mm_set_ps1(0);
__m128 signedAreaPixel2 = _mm_set_ps1(0); // __m128 signedAreaPixel2 = _mm_set_ps1(0);
__m128 signedAreaPixelDeltaX = _mm_set_ps1(0); __m128 signedAreaPixelDeltaX = _mm_set_ps1(0);
__m128 signedAreaPixelDeltaY = _mm_set_ps1(0); __m128 signedAreaPixelDeltaY = _mm_set_ps1(0);
@ -942,7 +962,7 @@ FILE_SCOPE void SIMDTriangle(DTRRenderContext context,
signedAreaPixelDeltaY = _mm_set_ps(0, signedArea3DeltaY, signedArea2DeltaY, signedArea1DeltaY); signedAreaPixelDeltaY = _mm_set_ps(0, signedArea3DeltaY, signedArea2DeltaY, signedArea1DeltaY);
signedAreaPixel1 = _mm_set_ps(0, signedArea3Start, signedArea2Start, signedArea1Start); signedAreaPixel1 = _mm_set_ps(0, signedArea3Start, signedArea2Start, signedArea1Start);
signedAreaPixel2 = _mm_add_ps(signedAreaPixel1, signedAreaPixelDeltaX); // signedAreaPixel2 = _mm_add_ps(signedAreaPixel1, signedAreaPixelDeltaX);
// NOTE: Increase step size to the number of pixels rasterised with SIMD // NOTE: Increase step size to the number of pixels rasterised with SIMD
{ {
@ -958,10 +978,10 @@ FILE_SCOPE void SIMDTriangle(DTRRenderContext context,
const DqnV2 uv2SubUv1 = uv2 - uv1; const DqnV2 uv2SubUv1 = uv2 - uv1;
const DqnV2 uv3SubUv1 = uv3 - uv1; const DqnV2 uv3SubUv1 = uv3 - uv1;
#define UNROLL_LOOP 1 #define INLINE_RASTERISE 1
DEBUG_SIMD_AUTO_CHOOSE_END_CYCLE_COUNT(Triangle_Preamble); DEBUG_SIMD_AUTO_CHOOSE_END_CYCLE_COUNT(Triangle_Preamble);
#if UNROLL_LOOP #if INLINE_RASTERISE
const u32 IS_GREATER_MASK = 0xF; const u32 IS_GREATER_MASK = 0xF;
const u32 zBufferPitch = renderBuffer->width; const u32 zBufferPitch = renderBuffer->width;
#endif #endif
@ -973,11 +993,11 @@ FILE_SCOPE void SIMDTriangle(DTRRenderContext context,
for (i32 bufferY = min.y; bufferY < max.y; bufferY += NUM_Y_PIXELS_TO_SIMD) for (i32 bufferY = min.y; bufferY < max.y; bufferY += NUM_Y_PIXELS_TO_SIMD)
{ {
__m128 signedArea1 = signedAreaPixel1; __m128 signedArea1 = signedAreaPixel1;
__m128 signedArea2 = signedAreaPixel2; // __m128 signedArea2 = signedAreaPixel2;
for (i32 bufferX = min.x; bufferX < max.x; bufferX += NUM_X_PIXELS_TO_SIMD) for (i32 bufferX = min.x; bufferX < max.x; bufferX += NUM_X_PIXELS_TO_SIMD)
{ {
#if UNROLL_LOOP #if INLINE_RASTERISE
// Rasterise buffer(X, Y) pixel // Rasterise buffer(X, Y) pixel
{ {
__m128 checkArea = signedArea1; __m128 checkArea = signedArea1;
@ -997,108 +1017,64 @@ FILE_SCOPE void SIMDTriangle(DTRRenderContext context,
((f32 *)&barycentricZ)[2]; ((f32 *)&barycentricZ)[2];
i32 zBufferIndex = posX + (posY * zBufferPitch); i32 zBufferIndex = posX + (posY * zBufferPitch);
context.api->LockAcquire(renderBuffer->renderLock); __m128 finalColor = simdColor;
if (!ignoreLight)
{
__m128 barycentricA_4x = _mm_set_ps1(((f32 *)&barycentric)[0]);
__m128 barycentricB_4x = _mm_set_ps1(((f32 *)&barycentric)[1]);
__m128 barycentricC_4x = _mm_set_ps1(((f32 *)&barycentric)[2]);
__m128 barycentricLight1 = _mm_mul_ps(p1Light, barycentricA_4x);
__m128 barycentricLight2 = _mm_mul_ps(p2Light, barycentricB_4x);
__m128 barycentricLight3 = _mm_mul_ps(p3Light, barycentricC_4x);
__m128 light = _mm_add_ps(barycentricLight3,
_mm_add_ps(barycentricLight1, barycentricLight2));
finalColor = _mm_mul_ps(finalColor, light);
((f32 *)&finalColor)[3] = preserveAlpha;
}
if (texture)
{
__m128 texSampledColor = SIMDSampleTextureForTriangle(
texture, uv1, uv2SubUv1, uv3SubUv1, barycentric);
finalColor = _mm_mul_ps(texSampledColor, finalColor);
}
#if 1
bool currLockValue;
do
{
currLockValue = (bool)context.api->AtomicCompareSwap(
(u32 *)&renderBuffer->pixelLockTable[zBufferIndex], (u32)true, (u32)false);
} while (currLockValue != false);
#endif
if (pixelZDepth > renderBuffer->zBuffer[zBufferIndex]) if (pixelZDepth > renderBuffer->zBuffer[zBufferIndex])
{ {
renderBuffer->zBuffer[zBufferIndex] = pixelZDepth; renderBuffer->zBuffer[zBufferIndex] = pixelZDepth;
__m128 finalColor = simdColor;
if (!ignoreLight)
{
__m128 barycentricA_4x = _mm_set_ps1(((f32 *)&barycentric)[0]);
__m128 barycentricB_4x = _mm_set_ps1(((f32 *)&barycentric)[1]);
__m128 barycentricC_4x = _mm_set_ps1(((f32 *)&barycentric)[2]);
__m128 barycentricLight1 = _mm_mul_ps(p1Light, barycentricA_4x);
__m128 barycentricLight2 = _mm_mul_ps(p2Light, barycentricB_4x);
__m128 barycentricLight3 = _mm_mul_ps(p3Light, barycentricC_4x);
__m128 light =
_mm_add_ps(barycentricLight3,
_mm_add_ps(barycentricLight1, barycentricLight2));
finalColor = _mm_mul_ps(finalColor, light);
((f32 *)&finalColor)[3] = preserveAlpha;
}
if (texture)
{
__m128 texSampledColor = SIMDSampleTextureForTriangle(texture, uv1, uv2SubUv1, uv3SubUv1, barycentric);
finalColor = _mm_mul_ps(texSampledColor, finalColor);
}
SIMDSetPixel(context, posX, posY, finalColor, ColorSpace_Linear); SIMDSetPixel(context, posX, posY, finalColor, ColorSpace_Linear);
} }
context.api->LockRelease(renderBuffer->renderLock); renderBuffer->pixelLockTable[zBufferIndex] = false;
DEBUG_SIMD_AUTO_CHOOSE_END_CYCLE_COUNT(Triangle_RasterisePixel); DEBUG_SIMD_AUTO_CHOOSE_END_CYCLE_COUNT(Triangle_RasterisePixel);
} }
signedArea1 = _mm_add_ps(signedArea1, signedAreaPixelDeltaX); signedArea1 = _mm_add_ps(signedArea1, signedAreaPixelDeltaX);
} }
// Rasterise buffer(X + 1, Y) pixel
{
__m128 checkArea = signedArea2;
__m128 isGreater = _mm_cmpge_ps(checkArea, ZERO_4X);
i32 isGreaterResult = _mm_movemask_ps(isGreater);
i32 posX = bufferX + 1;
i32 posY = bufferY;
if ((isGreaterResult & IS_GREATER_MASK) == IS_GREATER_MASK && posX < max.x)
{
__m128 barycentric = _mm_mul_ps(checkArea, invSignedAreaParallelogram_4x);
__m128 barycentricZ = _mm_mul_ps(triangleZ, barycentric);
f32 pixelZDepth = ((f32 *)&barycentricZ)[0] +
((f32 *)&barycentricZ)[1] +
((f32 *)&barycentricZ)[2];
i32 zBufferIndex = posX + (posY * zBufferPitch);
context.api->LockAcquire(renderBuffer->renderLock);
if (pixelZDepth > renderBuffer->zBuffer[zBufferIndex])
{
renderBuffer->zBuffer[zBufferIndex] = pixelZDepth;
__m128 finalColor = simdColor;
if (!ignoreLight)
{
__m128 barycentricA_4x = _mm_set_ps1(((f32 *)&barycentric)[0]);
__m128 barycentricB_4x = _mm_set_ps1(((f32 *)&barycentric)[1]);
__m128 barycentricC_4x = _mm_set_ps1(((f32 *)&barycentric)[2]);
__m128 barycentricLight1 = _mm_mul_ps(p1Light, barycentricA_4x);
__m128 barycentricLight2 = _mm_mul_ps(p2Light, barycentricB_4x);
__m128 barycentricLight3 = _mm_mul_ps(p3Light, barycentricC_4x);
__m128 light =
_mm_add_ps(barycentricLight3,
_mm_add_ps(barycentricLight1, barycentricLight2));
finalColor = _mm_mul_ps(finalColor, light);
((f32 *)&finalColor)[3] = preserveAlpha;
}
if (texture)
{
__m128 texSampledColor = SIMDSampleTextureForTriangle(texture, uv1, uv2SubUv1, uv3SubUv1, barycentric);
finalColor = _mm_mul_ps(texSampledColor, finalColor);
}
SIMDSetPixel(context, posX, posY, finalColor, ColorSpace_Linear);
}
context.api->LockRelease(renderBuffer->renderLock);
}
signedArea2 = _mm_add_ps(signedArea2, signedAreaPixelDeltaX);
}
#else #else
SIMDRasteriseTrianglePixel(renderBuffer, texture, bufferX, bufferY, max.x, uv1, uv2SubUv1, SIMDRasteriseTrianglePixel(context, texture, bufferX, bufferY, max.x, uv1, uv2SubUv1,
uv3SubUv1, simdColor, triangleZ, signedArea1, uv3SubUv1, simdColor, triangleZ, signedArea1,
invSignedAreaParallelogram_4x); invSignedAreaParallelogram_4x, preserveAlpha, ignoreLight,
SIMDRasteriseTrianglePixel(renderBuffer, texture, bufferX + 1, bufferY, max.x, uv1, uv2SubUv1, p1Light, p2Light, p3Light);
uv3SubUv1, simdColor, triangleZ, signedArea2,
invSignedAreaParallelogram_4x);
signedArea1 = _mm_add_ps(signedArea1, signedAreaPixelDeltaX); signedArea1 = _mm_add_ps(signedArea1, signedAreaPixelDeltaX);
signedArea2 = _mm_add_ps(signedArea2, signedAreaPixelDeltaX); // signedArea2 = _mm_add_ps(signedArea2, signedAreaPixelDeltaX);
#endif #endif
} }
signedAreaPixel1 = _mm_add_ps(signedAreaPixel1, signedAreaPixelDeltaY); signedAreaPixel1 = _mm_add_ps(signedAreaPixel1, signedAreaPixelDeltaY);
signedAreaPixel2 = _mm_add_ps(signedAreaPixel2, signedAreaPixelDeltaY); // signedAreaPixel2 = _mm_add_ps(signedAreaPixel2, signedAreaPixelDeltaY);
} }
DEBUG_SIMD_AUTO_CHOOSE_END_CYCLE_COUNT(Triangle_Rasterise); DEBUG_SIMD_AUTO_CHOOSE_END_CYCLE_COUNT(Triangle_Rasterise);
DEBUG_SIMD_AUTO_CHOOSE_END_CYCLE_COUNT(Triangle); DEBUG_SIMD_AUTO_CHOOSE_END_CYCLE_COUNT(Triangle);
} }

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@ -20,6 +20,8 @@ typedef struct DTRRenderBuffer
volatile u8 *memory; // Format: XX RR GG BB, and has (width * height * bytesPerPixels) elements volatile u8 *memory; // Format: XX RR GG BB, and has (width * height * bytesPerPixels) elements
volatile f32 *zBuffer; // zBuffer has (width * height) elements volatile f32 *zBuffer; // zBuffer has (width * height) elements
volatile bool *pixelLockTable; // has (width * height) elements
} DTRRenderBuffer; } DTRRenderBuffer;
// Using transforms for 2D ignores the 'z' element. // Using transforms for 2D ignores the 'z' element.
@ -76,9 +78,10 @@ typedef struct DTRRenderLight
typedef struct DTRRenderContext typedef struct DTRRenderContext
{ {
DTRRenderBuffer *renderBuffer; DTRRenderBuffer *renderBuffer;
DqnMemStack *tempStack; DqnMemStack *tempStack;
PlatformAPI *api; PlatformAPI *api;
PlatformJobQueue *jobQueue;
} DTRRenderContext; } DTRRenderContext;
// NOTE: All colors should be in the range of [0->1] where DqnV4 is a struct with 4 floats, rgba // NOTE: All colors should be in the range of [0->1] where DqnV4 is a struct with 4 floats, rgba

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@ -8,6 +8,18 @@
#define UNICODE #define UNICODE
#define _UNICODE #define _UNICODE
////////////////////////////////////////////////////////////////////////////////
// Platform Atomics
////////////////////////////////////////////////////////////////////////////////
u32 Platform_AtomicCompareSwap(u32 *volatile dest, u32 swapVal, u32 compareVal)
{
// TODO(doyle): Compile time assert
DQN_ASSERT(sizeof(LONG) == sizeof(u32));
u32 result =
(u32)InterlockedCompareExchange((LONG volatile *)dest, (LONG)swapVal, (LONG)compareVal);
return result;
}
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// Platform Mutex/Lock // Platform Mutex/Lock
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
@ -708,6 +720,8 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLi
platformAPI.QueueTryExecuteNextJob = Platform_QueueTryExecuteNextJob; platformAPI.QueueTryExecuteNextJob = Platform_QueueTryExecuteNextJob;
platformAPI.QueueAllJobsComplete = Platform_QueueAllJobsComplete; platformAPI.QueueAllJobsComplete = Platform_QueueAllJobsComplete;
platformAPI.AtomicCompareSwap = Platform_AtomicCompareSwap;
platformAPI.LockInit = Platform_LockInit; platformAPI.LockInit = Platform_LockInit;
platformAPI.LockAcquire = Platform_LockAcquire; platformAPI.LockAcquire = Platform_LockAcquire;
platformAPI.LockRelease = Platform_LockRelease; platformAPI.LockRelease = Platform_LockRelease;
@ -903,8 +917,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLi
if (dllCode.DTR_Update) if (dllCode.DTR_Update)
{ {
dllCode.DTR_Update(&platformBuffer, &platformInput, dllCode.DTR_Update(&platformBuffer, &platformInput, &globalPlatformMemory);
&globalPlatformMemory);
} }
} }