Minimal viable wavefront object parser completed
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8ce4221ad2
@ -11,13 +11,64 @@
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#include <math.h>
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#include <math.h>
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typedef struct ModelFace
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typedef struct WavefrontModelFace
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{
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{
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i32 numVertex;
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DqnArray<i32> vertexArray;
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i32 *vertexIndex;
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DqnArray<i32> textureArray;
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i32 *textureIndex;
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DqnArray<i32> normalArray;
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i32 *normalIndex;
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} WavefrontModelFace;
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} ModelFace;
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FILE_SCOPE inline WavefrontModelFace ObjWavefrontModelFaceInit(i32 capacity = 3)
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{
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WavefrontModelFace result = {};
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DQN_ASSERT(DqnArray_Init(&result.vertexArray, capacity));
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DQN_ASSERT(DqnArray_Init(&result.textureArray, capacity));
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DQN_ASSERT(DqnArray_Init(&result.normalArray, capacity));
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return result;
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}
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typedef struct WavefrontModel
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{
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// TODO(doyle): Fixed size
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char *groupName[16];
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i32 groupNameIndex;
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i32 groupSmoothing;
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DqnArray<WavefrontModelFace> faces;
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} WavefrontModel;
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typedef struct WavefrontObj
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{
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DqnArray<DqnV4> geometryArray;
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DqnArray<DqnV3> texUVArray;
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DqnArray<DqnV3> normalArray;
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WavefrontModel model;
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} WavefrontObj;
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FILE_SCOPE bool ObjWaveFrontInit(WavefrontObj *const obj, const i32 vertexInitCapacity = 1000,
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const i32 faceInitCapacity = 200)
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{
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if (!obj) return false;
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bool initialised = false;
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initialised |= DqnArray_Init(&obj->geometryArray, vertexInitCapacity);
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initialised |= DqnArray_Init(&obj->texUVArray, vertexInitCapacity);
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initialised |= DqnArray_Init(&obj->normalArray, vertexInitCapacity);
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initialised |= DqnArray_Init(&obj->model.faces, faceInitCapacity);
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if (!initialised)
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{
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DqnArray_Free(&obj->geometryArray);
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DqnArray_Free(&obj->texUVArray);
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DqnArray_Free(&obj->normalArray);
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DqnArray_Free(&obj->model.faces);
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}
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return initialised;
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}
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FILE_SCOPE bool ObjWavefrontLoad(const PlatformAPI api, PlatformMemory *const memory,
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FILE_SCOPE bool ObjWavefrontLoad(const PlatformAPI api, PlatformMemory *const memory,
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const char *const path)
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const char *const path)
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@ -40,11 +91,6 @@ FILE_SCOPE bool ObjWavefrontLoad(const PlatformAPI api, PlatformMemory *const me
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return false;
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return false;
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}
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}
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#if 0
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DqnV3 *vertex;
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ModelFace *face;
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#endif
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enum WavefrontVertexType {
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enum WavefrontVertexType {
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WavefrontVertexType_Invalid,
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WavefrontVertexType_Invalid,
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WavefrontVertexType_Geometric,
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WavefrontVertexType_Geometric,
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@ -52,17 +98,21 @@ FILE_SCOPE bool ObjWavefrontLoad(const PlatformAPI api, PlatformMemory *const me
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WavefrontVertexType_Normal,
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WavefrontVertexType_Normal,
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};
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};
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DqnArray<DqnV4> vGeometricArray = {};
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WavefrontObj obj = {};
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DqnArray<DqnV3> vTextureArray = {};
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if (!ObjWaveFrontInit(&obj))
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DqnArray<DqnV3> vNormalArray = {};
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{
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DQN_ASSERT(DqnArray_Init(&vGeometricArray, 1000) && DqnArray_Init(&vTextureArray, 1000) &&
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DqnMemBuffer_EndTempRegion(tmpMemRegion);
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DqnArray_Init(&vNormalArray, 1000));
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return false;
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}
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for (char *scan = (char *)rawBytes; scan;)
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for (char *scan = (char *)rawBytes; scan && scan < ((char *)rawBytes + fileSize);)
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{
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{
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switch (*scan)
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switch (DqnChar_ToLower(*scan))
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{
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{
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// Vertex Format: v[ |t|n|p] f32 f32 f32 [f32]
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////////////////////////////////////////////////////////////////////
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// Polygonal Free Form Statement
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////////////////////////////////////////////////////////////////////
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// Vertex Format: v[ |t|n|p] x y z [w]
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case 'v':
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case 'v':
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{
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{
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scan++;
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scan++;
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@ -70,11 +120,12 @@ FILE_SCOPE bool ObjWavefrontLoad(const PlatformAPI api, PlatformMemory *const me
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enum WavefrontVertexType type = WavefrontVertexType_Invalid;
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enum WavefrontVertexType type = WavefrontVertexType_Invalid;
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if (*scan == ' ') type = WavefrontVertexType_Geometric;
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char identifier = DqnChar_ToLower(*scan);
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else if (*scan == 't' || *scan == 'n')
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if (identifier == ' ') type = WavefrontVertexType_Geometric;
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else if (identifier == 't' || identifier == 'n')
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{
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{
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scan++;
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scan++;
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if (*scan == 't') type = WavefrontVertexType_Texture;
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if (identifier == 't') type = WavefrontVertexType_Texture;
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else type = WavefrontVertexType_Normal;
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else type = WavefrontVertexType_Normal;
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}
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}
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else DQN_ASSERT(DQN_INVALID_CODE_PATH);
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else DQN_ASSERT(DQN_INVALID_CODE_PATH);
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@ -109,15 +160,15 @@ FILE_SCOPE bool ObjWavefrontLoad(const PlatformAPI api, PlatformMemory *const me
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DQN_ASSERT(vIndex == 3 || vIndex == 4);
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DQN_ASSERT(vIndex == 3 || vIndex == 4);
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if (type == WavefrontVertexType_Geometric)
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if (type == WavefrontVertexType_Geometric)
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{
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{
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DqnArray_Push(&vGeometricArray, v4);
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DqnArray_Push(&obj.geometryArray, v4);
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}
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}
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else if (type == WavefrontVertexType_Texture)
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else if (type == WavefrontVertexType_Texture)
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{
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{
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DqnArray_Push(&vTextureArray, v4.xyz);
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DqnArray_Push(&obj.texUVArray, v4.xyz);
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}
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}
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else if (type == WavefrontVertexType_Normal)
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else if (type == WavefrontVertexType_Normal)
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{
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{
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DqnArray_Push(&vNormalArray, v4.xyz);
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DqnArray_Push(&obj.normalArray, v4.xyz);
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}
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}
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else
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else
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{
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{
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@ -126,9 +177,175 @@ FILE_SCOPE bool ObjWavefrontLoad(const PlatformAPI api, PlatformMemory *const me
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}
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}
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break;
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break;
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// Face Format: i32/i32/i32 i32/i32/i32 i32/i32/i32
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////////////////////////////////////////////////////////////////////
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// Polygonal Geometry
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////////////////////////////////////////////////////////////////////
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// Vertex numbers can be negative to reference a relative offset to
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// the vertex which means the relative order of the vertices
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// specified in the file, i.e.
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// v 0.000000 2.000000 2.000000
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// v 0.000000 0.000000 2.000000
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// v 2.000000 0.000000 2.000000
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// v 2.000000 2.000000 2.000000
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// f -4 -3 -2 -1
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// Point Format: p v1 v2 v3 ...
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// Each point is one vertex.
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case 'p':
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{
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DQN_ASSERT(DQN_INVALID_CODE_PATH);
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}
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break;
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// Line Format: l v1/vt1 v2/vt2 v3/vt3 ...
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// Texture vertex is optional. Minimum of two vertex numbers, no
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// limit on maximum.
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case 'l':
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{
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DQN_ASSERT(DQN_INVALID_CODE_PATH);
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}
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break;
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// Face Format: f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 ...
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// Minimum of three vertexes, no limit on maximum. vt, vn are
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// optional. But specification of vt, vn must be consistent if given
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// across all the vertices for the line.
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// For example, to specify only the vertex and vertex normal
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// reference numbers, you would enter:
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// f 1//1 2//2 3//3 4//4
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case 'f':
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case 'f':
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{
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{
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scan++;
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while (scan && (*scan == ' ' || *scan == '\n')) scan++;
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if (!scan) continue;
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WavefrontModelFace face = ObjWavefrontModelFaceInit();
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i32 numVertexesParsed = 0;
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bool moreVertexesToParse = true;
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while (moreVertexesToParse)
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{
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enum WavefrontVertexType type = WavefrontVertexType_Geometric;
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// Read a vertexes 3 attributes v, vt, vn
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for (i32 i = 0; i < 3; i++)
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{
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char *numStartPtr = scan;
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while (scan && DqnChar_IsDigit(*scan))
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scan++;
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i32 numLen = (i32)((size_t)scan - (size_t)numStartPtr);
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if (numLen > 0)
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{
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i32 index = (i32)Dqn_StrToI64(numStartPtr, numLen);
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if (type == WavefrontVertexType_Geometric)
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{
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DQN_ASSERT(DqnArray_Push(&face.vertexArray, index));
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}
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else if (type == WavefrontVertexType_Texture)
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{
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DQN_ASSERT(DqnArray_Push(&face.textureArray, index));
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}
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else if (type == WavefrontVertexType_Normal)
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{
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DQN_ASSERT(DqnArray_Push(&face.normalArray, index));
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}
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}
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if (scan) scan++;
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type = (enum WavefrontVertexType)((i32)type + 1);
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}
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numVertexesParsed++;
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if (scan)
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{
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// Move to next "non-empty" character
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while (scan && (*scan == ' ' || *scan == '\n'))
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scan++;
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// If it isn't a digit, then we've read all the
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// vertexes for this face
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if (!scan || (scan && !DqnChar_IsDigit(*scan)))
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{
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moreVertexesToParse = false;
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}
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}
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if (obj.model.faces.count == 7470 || obj.model.faces.count == 2491)
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{
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int x = 5;
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}
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}
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DQN_ASSERT(numVertexesParsed >= 3);
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DQN_ASSERT(DqnArray_Push(&obj.model.faces, face));
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}
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break;
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////////////////////////////////////////////////////////////////////
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// Misc
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////////////////////////////////////////////////////////////////////
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// Group Name Format: g group_name1 group_name2
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// This is optional, if multiple groups are specified, then the
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// following elements belong to all groups. The default group name
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// is "default"
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case 'g':
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{
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scan++;
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while (scan && (*scan == ' ' || *scan == '\n')) scan++;
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if (!scan) continue;
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// Iterate to end of the name, i.e. move ptr to first space
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char *namePtr = scan;
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while (scan && (*scan != ' ' && *scan != '\n'))
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scan++;
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if (scan)
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{
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i32 nameLen = (i32)((size_t)scan - (size_t)namePtr);
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DQN_ASSERT(obj.model.groupNameIndex + 1 < DQN_ARRAY_COUNT(obj.model.groupName));
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DQN_ASSERT(!obj.model.groupName[obj.model.groupNameIndex]);
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obj.model.groupName[obj.model.groupNameIndex++] = (char *)DqnMemBuffer_Allocate(
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&memory->permanentBuffer, (nameLen + 1) * sizeof(char));
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for (i32 i = 0; i < nameLen; i++)
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obj.model.groupName[obj.model.groupNameIndex - 1][i] = namePtr[i];
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while (scan && (*scan == ' ' || *scan == '\n'))
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scan++;
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}
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}
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break;
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// Smoothing Group: s group_number
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// Sets the smoothing group for the elements that follow it. If it's
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// not to be used it can be specified as "off" or a value of 0.
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case 's':
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{
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// Advance to first non space char after identifier
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scan++;
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while (scan && *scan == ' ' || *scan == '\n') scan++;
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if (scan && DqnChar_IsDigit(*scan))
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{
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char *numStartPtr = scan;
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while (scan && (*scan != ' ' && *scan != '\n'))
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{
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DQN_ASSERT(DqnChar_IsDigit(*scan));
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scan++;
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}
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i32 numLen = (i32)((size_t)scan - (size_t)numStartPtr);
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i32 groupSmoothing = (i32)Dqn_StrToI64(numStartPtr, numLen);
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obj.model.groupSmoothing = groupSmoothing;
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}
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while (scan && *scan == ' ' || *scan == '\n') scan++;
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}
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}
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break;
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break;
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27
src/dqn.h
27
src/dqn.h
@ -507,8 +507,15 @@ typedef union DqnV3
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f32 e[3];
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f32 e[3];
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} DqnV3;
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} DqnV3;
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// Create a vector using ints and typecast to floats
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typedef union DqnV3i
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DQN_FILE_SCOPE DqnV3 DqnV3_3i(i32 x, i32 y, i32 z);
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{
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struct { i32 x, y, z; };
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struct { i32 r, g, b; };
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i32 e[3];
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} DqnV3i;
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// DqnV3
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DQN_FILE_SCOPE DqnV3 DqnV3_3i(i32 x, i32 y, i32 z); // Create a vector using ints and typecast to floats
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DQN_FILE_SCOPE DqnV3 DqnV3_3f(f32 x, f32 y, f32 z);
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DQN_FILE_SCOPE DqnV3 DqnV3_3f(f32 x, f32 y, f32 z);
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DQN_FILE_SCOPE DqnV3 DqnV3_Add (DqnV3 a, DqnV3 b);
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DQN_FILE_SCOPE DqnV3 DqnV3_Add (DqnV3 a, DqnV3 b);
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@ -532,6 +539,10 @@ DQN_FILE_SCOPE inline DqnV3 &operator-=(DqnV3 &a, DqnV3 b) { return (a = DqnV3_S
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DQN_FILE_SCOPE inline DqnV3 &operator+=(DqnV3 &a, DqnV3 b) { return (a = DqnV3_Add (a, b)); }
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DQN_FILE_SCOPE inline DqnV3 &operator+=(DqnV3 &a, DqnV3 b) { return (a = DqnV3_Add (a, b)); }
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DQN_FILE_SCOPE inline bool operator==(DqnV3 a, DqnV3 b) { return DqnV3_Equals (a, b); }
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DQN_FILE_SCOPE inline bool operator==(DqnV3 a, DqnV3 b) { return DqnV3_Equals (a, b); }
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// DqnV3i
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DQN_FILE_SCOPE DqnV3i DqnV3i_3i(i32 x, i32 y, i32 z);
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DQN_FILE_SCOPE DqnV3i DqnV3i_3f(f32 x, f32 y, f32 z);
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// Vec4
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// Vec4
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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@ -2096,6 +2107,18 @@ DQN_FILE_SCOPE DqnV3 DqnV3_Cross(DqnV3 a, DqnV3 b)
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return result;
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return result;
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}
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}
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DQN_FILE_SCOPE DqnV3i DqnV3i_3i(i32 x, i32 y, i32 z)
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{
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DqnV3i result = {x, y, z};
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return result;
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}
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DQN_FILE_SCOPE DqnV3i DqnV3i_3f(f32 x, f32 y, f32 z)
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{
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DqnV3i result = {(i32)x, (i32)y, (i32)z};
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return result;
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}
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// Vec4
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// Vec4
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Reference in New Issue
Block a user