Add some support for rotation and scale

This commit is contained in:
Doyle Thai 2017-05-16 02:15:28 +10:00
parent d384a303d3
commit 51342122b9
4 changed files with 367 additions and 164 deletions

View File

@ -17,6 +17,8 @@
#define DQN_IMPLEMENTATION
#include "dqn.h"
#include <math.h>
#define DR_DEBUG 1
typedef struct DRFont
{
@ -43,10 +45,13 @@ typedef struct DRState
typedef struct DRDebug
{
i32 setPixelsPerFrame;
i32 totalSetPixels;
DRFont *font;
DqnV2 displayP;
i32 displayYOffset;
u64 setPixelsPerFrame;
u64 totalSetPixels;
} DRDebug;
FILE_SCOPE inline DqnV4 PreMultiplyAlpha(DqnV4 color)
@ -106,6 +111,101 @@ FILE_SCOPE inline void SetPixel(PlatformRenderBuffer *const renderBuffer,
globalDebug.setPixelsPerFrame++;
}
FILE_SCOPE void DrawText(PlatformRenderBuffer *const renderBuffer,
const DRFont font, DqnV2 pos, const char *const text,
DqnV4 color = DqnV4_4f(255, 255, 255, 255), i32 len = -1)
{
if (!text) return;
if (len == -1) len = Dqn_strlen(text);
i32 index = 0;
color = PreMultiplyAlpha(color);
while (index < len)
{
if (text[index] < font.codepointRange.min &&
text[index] > font.codepointRange.max)
{
return;
}
i32 charIndex = text[index++] - (i32)font.codepointRange.min;
DQN_ASSERT(charIndex >= 0 &&
charIndex < (i32)(font.codepointRange.max -
font.codepointRange.min));
stbtt_aligned_quad alignedQuad = {};
stbtt_GetPackedQuad(font.atlas, font.bitmapDim.w, font.bitmapDim.h,
charIndex, &pos.x, &pos.y, &alignedQuad, true);
DqnRect fontRect = {};
fontRect.min = DqnV2_2f(alignedQuad.s0 * font.bitmapDim.w, alignedQuad.t1 * font.bitmapDim.h);
fontRect.max = DqnV2_2f(alignedQuad.s1 * font.bitmapDim.w, alignedQuad.t0 * font.bitmapDim.h);
DqnRect screenRect = {};
screenRect.min = DqnV2_2f(alignedQuad.x0, alignedQuad.y0);
screenRect.max = DqnV2_2f(alignedQuad.x1, alignedQuad.y1);
// TODO: Assumes 1bpp and pitch of font bitmap
const u32 fontPitch = font.bitmapDim.w;
u32 fontOffset = (u32)(fontRect.min.x + (fontRect.max.y * fontPitch));
u8 *fontPtr = font.bitmap + fontOffset;
DQN_ASSERT(sizeof(u32) == renderBuffer->bytesPerPixel);
// NOTE(doyle): This offset, yOffset and flipping t1, t0 is necessary
// for reversing the order of the font since its convention is 0,0 top
// left and -ve Y.
stbtt_packedchar *const charData = font.atlas + charIndex;
f32 fontHeightOffset = charData->yoff2 + charData->yoff;
u32 screenOffset = (u32)(screenRect.min.x + (screenRect.min.y - fontHeightOffset) * renderBuffer->width);
u32 *screenPtr = ((u32 *)renderBuffer->memory) + screenOffset;
i32 fontWidth = DQN_ABS((i32)(fontRect.min.x - fontRect.max.x));
i32 fontHeight = DQN_ABS((i32)(fontRect.min.y - fontRect.max.y));
for (i32 y = 0; y < fontHeight; y++)
{
for (i32 x = 0; x < fontWidth; x++)
{
i32 yOffset = fontHeight - y;
u8 srcA = fontPtr[x + (yOffset * fontPitch)];
if (srcA == 0) continue;
f32 srcANorm = srcA / 255.0f;
DqnV4 resultColor = {};
resultColor.r = color.r * srcANorm;
resultColor.g = color.g * srcANorm;
resultColor.b = color.b * srcANorm;
resultColor.a = color.a * srcANorm;
i32 actualX = (i32)(screenRect.min.x + x);
i32 actualY = (i32)(screenRect.min.y + y - fontHeightOffset);
SetPixel(renderBuffer, actualX, actualY, resultColor);
}
}
}
}
FILE_SCOPE void DebugPushText(PlatformRenderBuffer *const renderBuffer,
const char *const formatStr, ...)
{
#ifdef DR_DEBUG
DRDebug *const debug = &globalDebug;
char str[1024] = {};
va_list argList;
va_start(argList, formatStr);
{
i32 numCopied = Dqn_vsprintf(str, formatStr, argList);
DQN_ASSERT(numCopied < DQN_ARRAY_COUNT(str));
}
va_end(argList);
DrawText(renderBuffer, *debug->font, debug->displayP, str);
debug->displayP.y += globalDebug.displayYOffset;
#endif
}
FILE_SCOPE void DrawLine(PlatformRenderBuffer *const renderBuffer, DqnV2i a,
DqnV2i b, DqnV4 color)
{
@ -166,12 +266,64 @@ FILE_SCOPE void DrawLine(PlatformRenderBuffer *const renderBuffer, DqnV2i a,
}
}
FILE_SCOPE void DrawTriangle(PlatformRenderBuffer *const renderBuffer,
const DqnV2 p1, const DqnV2 p2, const DqnV2 p3,
DqnV4 color)
FILE_SCOPE void TransformVertexes(const DqnV2 origin, DqnV2 *const vertexList,
const i32 numVertexes, const DqnV2 scale,
const f32 rotation)
{
color = PreMultiplyAlpha(color);
if (!vertexList || numVertexes == 0) return;
DqnV2 xAxis = (DqnV2_2f(cosf(rotation), sinf(rotation)));
DqnV2 yAxis = DqnV2_2f(-xAxis.y, xAxis.x);
xAxis *= scale.x;
yAxis *= scale.y;
for (i32 i = 0; i < numVertexes; i++)
{
DqnV2 p = vertexList[i];
vertexList[i] = origin + (xAxis * p.x) + (yAxis * p.y);
}
}
FILE_SCOPE void DrawTriangle(PlatformRenderBuffer *const renderBuffer, DqnV2 p1,
DqnV2 p2, DqnV2 p3, DqnV4 color,
DqnV2 scale = DqnV2_1f(1.0f), f32 rotation = 0,
DqnV2 anchor = DqnV2_1f(0.5f))
{
f32 area2Times = ((p2.x - p1.x) * (p2.y + p1.y)) +
((p3.x - p2.x) * (p3.y + p2.y)) +
((p1.x - p3.x) * (p1.y + p3.y));
if (area2Times < 0)
{
// Counter-clockwise, do nothing this is what we want.
}
else
{
// Clockwise swap any point to make it clockwise
DQN_SWAP(DqnV2, p2, p3);
}
// Transform vertexes
#if 1
{
DqnV2 max = DqnV2_2f(DQN_MAX(DQN_MAX(p1.x, p2.x), p3.x),
DQN_MAX(DQN_MAX(p1.y, p2.y), p3.y));
DqnV2 min = DqnV2_2f(DQN_MIN(DQN_MIN(p1.x, p2.x), p3.x),
DQN_MIN(DQN_MIN(p1.y, p2.y), p3.y));
DqnV2 boundsDim = DqnV2_2f(max.x - min.x, max.y - min.y);
DQN_ASSERT(boundsDim.w > 0 && boundsDim.h > 0);
DqnV2 origin = DqnV2_2f(min.x + (anchor.x * boundsDim.w), min.y + (anchor.y * boundsDim.h));
DqnV2 vertexList[3] = {p1 - origin, p2 - origin, p3 - origin};
TransformVertexes(origin, vertexList, DQN_ARRAY_COUNT(vertexList),
scale, rotation);
p1 = vertexList[0];
p2 = vertexList[1];
p3 = vertexList[2];
}
#endif
color = PreMultiplyAlpha(color);
DqnV2i max = DqnV2i_2f(DQN_MAX(DQN_MAX(p1.x, p2.x), p3.x),
DQN_MAX(DQN_MAX(p1.y, p2.y), p3.y));
DqnV2i min = DqnV2i_2f(DQN_MIN(DQN_MIN(p1.x, p2.x), p3.x),
@ -183,26 +335,12 @@ FILE_SCOPE void DrawTriangle(PlatformRenderBuffer *const renderBuffer,
max.x = DQN_MIN(max.x, renderBuffer->width - 1);
max.y = DQN_MIN(max.y, renderBuffer->height - 1);
#if 1
DrawLine(renderBuffer, DqnV2i_2i(min.x, min.y), DqnV2i_2i(min.x, max.y), color);
DrawLine(renderBuffer, DqnV2i_2i(min.x, max.y), DqnV2i_2i(max.x, max.y), color);
DrawLine(renderBuffer, DqnV2i_2i(max.x, max.y), DqnV2i_2i(max.x, min.y), color);
DrawLine(renderBuffer, DqnV2i_2i(max.x, min.y), DqnV2i_2i(min.x, min.y), color);
DqnV2 a = p1;
DqnV2 b = p2;
DqnV2 c = p3;
f32 area2Times = ((b.x - a.x) * (b.y + a.y)) + ((c.x - b.x) * (c.y + b.y)) +
((a.x - c.x) * (a.y + c.y));
if (area2Times < 0)
{
// Counter-clockwise, do nothing this is what we want.
}
else
{
// Clockwise swap any point to make it clockwise
DQN_SWAP(DqnV2, b, c);
}
#endif
/*
/////////////////////////////////////////////////////////////////////////
@ -310,6 +448,10 @@ FILE_SCOPE void DrawTriangle(PlatformRenderBuffer *const renderBuffer,
BaryCentricB(P) = (SignedArea(P) with vertex C and A)/SignedArea(with the orig triangle vertex)
*/
const DqnV2 a = p1;
const DqnV2 b = p2;
const DqnV2 c = p3;
DqnV2i scanP = DqnV2i_2i(min.x, min.y);
f32 signedArea1 = ((b.x - a.x) * (scanP.y - a.y)) - ((b.y - a.y) * (scanP.x - a.x));
f32 signedArea1DeltaX = a.y - b.y;
@ -348,84 +490,90 @@ FILE_SCOPE void DrawTriangle(PlatformRenderBuffer *const renderBuffer,
signedArea2 += signedArea2DeltaY;
signedArea3 += signedArea3DeltaY;
}
#if 1
{
DqnV2 xAxis = DqnV2_2f(cosf(rotation), sinf(rotation)) * scale.x;
DqnV2 yAxis = DqnV2_2f(-xAxis.y, xAxis.x) * scale.y;
DqnV2 vertexList[3] = {p1, p2, p3};
DqnRect bounds = {};
bounds.min = vertexList[0];
bounds.max = vertexList[0];
for (i32 i = 1; i < DQN_ARRAY_COUNT(vertexList); i++)
{
const DqnV2 p = vertexList[i];
bounds.min = DqnV2_2f(DQN_MIN(p.x, bounds.min.x),
DQN_MIN(p.y, bounds.min.y));
bounds.max = DqnV2_2f(DQN_MAX(p.x, bounds.max.x),
DQN_MAX(p.y, bounds.max.y));
}
DqnV2 boundsDim = DqnRect_GetSizeV2(bounds);
DqnV2 origin = DqnV2_2f(bounds.min.x + (anchor.x * boundsDim.w),
bounds.min.y + (anchor.y * boundsDim.h));
DqnV4 coordSysColor = DqnV4_4f(0, 255, 255, 255);
i32 axisLen = 50;
DrawLine(renderBuffer, DqnV2i_V2(origin), DqnV2i_V2(origin) + DqnV2i_V2(xAxis * axisLen), coordSysColor);
DrawLine(renderBuffer, DqnV2i_V2(origin), DqnV2i_V2(origin) + DqnV2i_V2(yAxis * axisLen), coordSysColor);
}
#endif
}
FILE_SCOPE void DrawText(PlatformRenderBuffer *const renderBuffer,
const DRFont font, DqnV2 pos, const char *const text,
DqnV4 color = DqnV4_4f(255, 255, 255, 255), i32 len = -1)
FILE_SCOPE void DrawRectangle(PlatformRenderBuffer *const renderBuffer,
DqnV2 min, DqnV2 max, DqnV4 color,
const DqnV2 scale = DqnV2_1f(1.0f),
const f32 rotation = 0,
const DqnV2 anchor = DqnV2_1f(0.5f))
{
if (!text) return;
if (len == -1) len = Dqn_strlen(text);
i32 index = 0;
color = PreMultiplyAlpha(color);
while (index < len)
{
if (text[index] < font.codepointRange.min &&
text[index] > font.codepointRange.max)
// TODO(doyle): Do edge test for quads
if (rotation > 0)
{
DqnV2 p1 = min;
DqnV2 p2 = DqnV2_2f(max.x, min.y);
DqnV2 p3 = max;
DqnV2 p4 = DqnV2_2f(min.x, max.y);
DrawTriangle(renderBuffer, p1, p2, p3, color, scale, rotation, anchor);
DrawTriangle(renderBuffer, p1, p3, p4, color, scale, rotation, anchor);
return;
}
i32 charIndex = text[index++] - (i32)font.codepointRange.min;
DQN_ASSERT(charIndex >= 0 &&
charIndex < (i32)(font.codepointRange.max -
font.codepointRange.min));
stbtt_aligned_quad alignedQuad = {};
stbtt_GetPackedQuad(font.atlas, font.bitmapDim.w, font.bitmapDim.h,
charIndex, &pos.x, &pos.y, &alignedQuad, true);
DqnRect fontRect = {};
fontRect.min = DqnV2_2f(alignedQuad.s0 * font.bitmapDim.w, alignedQuad.t1 * font.bitmapDim.h);
fontRect.max = DqnV2_2f(alignedQuad.s1 * font.bitmapDim.w, alignedQuad.t0 * font.bitmapDim.h);
DqnRect screenRect = {};
screenRect.min = DqnV2_2f(alignedQuad.x0, alignedQuad.y0);
screenRect.max = DqnV2_2f(alignedQuad.x1, alignedQuad.y1);
// TODO: Assumes 1bpp and pitch of font bitmap
const u32 fontPitch = font.bitmapDim.w;
u32 fontOffset = (u32)(fontRect.min.x + (fontRect.max.y * fontPitch));
u8 *fontPtr = font.bitmap + fontOffset;
DQN_ASSERT(sizeof(u32) == renderBuffer->bytesPerPixel);
// NOTE(doyle): This offset, yOffset and flipping t1, t0 is necessary
// for reversing the order of the font since its convention is 0,0 top
// left and -ve Y.
stbtt_packedchar *const charData = font.atlas + charIndex;
f32 fontHeightOffset = charData->yoff2 + charData->yoff;
u32 screenOffset = (u32)(screenRect.min.x + (screenRect.min.y - fontHeightOffset) * renderBuffer->width);
u32 *screenPtr = ((u32 *)renderBuffer->memory) + screenOffset;
i32 fontWidth = DQN_ABS((i32)(fontRect.min.x - fontRect.max.x));
i32 fontHeight = DQN_ABS((i32)(fontRect.min.y - fontRect.max.y));
for (i32 y = 0; y < fontHeight; y++)
// Transform vertexes
{
for (i32 x = 0; x < fontWidth; x++)
{
i32 yOffset = fontHeight - y;
u8 srcA = fontPtr[x + (yOffset * fontPitch)];
if (srcA == 0) continue;
DqnV2 dim = DqnV2_2f(max.x - min.x, max.y - min.y);
DQN_ASSERT(dim.w > 0 && dim.h > 0);
DqnV2 origin = DqnV2_2f(min.x + (anchor.x * dim.w), min.y + (anchor.y * dim.h));
f32 srcANorm = srcA / 255.0f;
DqnV4 resultColor = {};
resultColor.r = color.r * srcANorm;
resultColor.g = color.g * srcANorm;
resultColor.b = color.b * srcANorm;
resultColor.a = color.a * srcANorm;
i32 actualX = (i32)(screenRect.min.x + x);
i32 actualY = (i32)(screenRect.min.y + y - fontHeightOffset);
SetPixel(renderBuffer, actualX, actualY, resultColor);
DqnV2 p1 = min - origin;
DqnV2 p2 = max - origin;
DqnV2 vertexList[4] = {p1, p2};
TransformVertexes(origin, vertexList, DQN_ARRAY_COUNT(vertexList),
scale, rotation);
min = vertexList[0];
max = vertexList[1];
}
color = PreMultiplyAlpha(color);
DqnRect rect = DqnRect_4f(min.x, min.y, max.x, max.y);
DqnRect clip = DqnRect_4i(0, 0, renderBuffer->width, renderBuffer->height);
DqnRect clippedRect = DqnRect_ClipRect(rect, clip);
DqnV2 clippedSize = DqnRect_GetSizeV2(clippedRect);
DebugPushText(renderBuffer, "ClippedSized: %5.2f, %5.2f", clippedSize.w, clippedSize.h);
for (i32 y = 0; y < clippedSize.w; y++)
{
i32 bufferY = (i32)clippedRect.min.y + y;
for (i32 x = 0; x < clippedSize.h; x++)
{
i32 bufferX = (i32)clippedRect.min.x + x;
SetPixel(renderBuffer, bufferX, bufferY, color);
}
}
}
FILE_SCOPE void ClearRenderBuffer(PlatformRenderBuffer *const renderBuffer, DqnV3 color)
{
if (!renderBuffer) return;
@ -489,6 +637,8 @@ FILE_SCOPE void BitmapFontCreate(const PlatformAPI api,
DQN_ASSERT(stbtt_PackBegin(&fontPackContext, font->bitmap, bitmapDim.w,
bitmapDim.h, 0, 1, NULL) == 1);
{
// stbtt_PackSetOversampling(&fontPackContext, 2, 2);
i32 numCodepoints =
(i32)((codepointRange.max + 1) - codepointRange.min);
@ -649,52 +799,50 @@ void DebugDisplayMemBuffer(PlatformRenderBuffer *const renderBuffer,
size_t totalWastedKb = totalWasted / 1024;
char str[128] = {};
Dqn_sprintf(str, "%s: %d block(s): %dkb/%dkb", name, numBlocks,
totalUsedKb, totalSizeKb);
Dqn_sprintf(str, "%s: %d block(s): %_$lld/%_$lld", name, numBlocks, totalUsed,
totalSize);
DrawText(renderBuffer, font, *debugP, str);
debugP->y += globalDebug.displayYOffset;
}
void DebugUpdate(PlatformRenderBuffer *const renderBuffer,
PlatformInput *const input, PlatformMemory *const memory,
const DRFont font)
PlatformInput *const input, PlatformMemory *const memory)
{
#ifdef DR_DEBUG
DRDebug *const debug = &globalDebug;
globalDebug.displayYOffset = -(i32)(font.sizeInPt + 0.5f);
DQN_ASSERT(globalDebug.displayYOffset < 0);
DqnV2 debugP = DqnV2_2i(0, renderBuffer->height + globalDebug.displayYOffset);
debug->totalSetPixels += debug->setPixelsPerFrame;
debug->totalSetPixels = DQN_MAX(0, debug->totalSetPixels);
// totalSetPixels
{
char str[128] = {};
Dqn_sprintf(str, "%s: %d", "TotalSetPixels", debug->totalSetPixels);
DrawText(renderBuffer, font, debugP, str);
debugP.y += globalDebug.displayYOffset;
Dqn_sprintf(str, "%s: %'lld", "TotalSetPixels", debug->totalSetPixels);
DrawText(renderBuffer, *debug->font, debug->displayP, str);
debug->displayP.y += globalDebug.displayYOffset;
}
// setPixelsPerFrame
{
char str[128] = {};
Dqn_sprintf(str, "%s: %d", "SetPixelsPerFrame", debug->setPixelsPerFrame);
DrawText(renderBuffer, font, debugP, str);
debugP.y += globalDebug.displayYOffset;
Dqn_sprintf(str, "%s: %'lld", "SetPixelsPerFrame", debug->setPixelsPerFrame);
DrawText(renderBuffer, *debug->font, debug->displayP, str);
debug->displayP.y += globalDebug.displayYOffset;
}
// memory
{
DebugDisplayMemBuffer(renderBuffer, "PermBuffer",
&memory->permanentBuffer, &debugP, font);
&memory->permanentBuffer, &debug->displayP, *debug->font);
DebugDisplayMemBuffer(renderBuffer, "TransBuffer",
&memory->transientBuffer, &debugP, font);
&memory->transientBuffer, &debug->displayP, *debug->font);
}
debug->setPixelsPerFrame = 0;
debug->displayP =
DqnV2_2i(0, renderBuffer->height + globalDebug.displayYOffset);
#endif
}
extern "C" void DR_Update(PlatformRenderBuffer *const renderBuffer,
@ -711,16 +859,27 @@ extern "C" void DR_Update(PlatformRenderBuffer *const renderBuffer,
DQN_ASSERT(memory->context);
state = (DRState *)memory->context;
BitmapFontCreate(input->api, memory, &state->font, "consola.ttf",
DqnV2i_2i(256, 256), DqnV2i_2i(' ', '~'), 18);
BitmapFontCreate(input->api, memory, &state->font, "Roboto-bold.ttf",
DqnV2i_2i(256, 256), DqnV2i_2i(' ', '~'), 16);
DQN_ASSERT(BitmapLoad(input->api, &state->bitmap, "lune_logo.png",
&memory->transientBuffer));
}
#ifdef DR_DEBUG
if (input->executableReloaded || !memory->isInit)
{
globalDebug.font = &state->font;
globalDebug.displayYOffset = -(i32)(state->font.sizeInPt + 0.5f);
globalDebug.displayP =
DqnV2_2i(0, renderBuffer->height + globalDebug.displayYOffset);
DQN_ASSERT(globalDebug.displayYOffset < 0);
}
#endif
ClearRenderBuffer(renderBuffer, DqnV3_3f(0, 0, 0));
DqnV4 colorRed = DqnV4_4i(50, 0, 0, 255);
DqnV2i bufferMidP = DqnV2i_2f(renderBuffer->width * 0.5f, renderBuffer->height * 0.5f);
i32 boundsOffset = 50;
i32 boundsOffset = 100;
DqnV2 t0[3] = {DqnV2_2i(10, 70), DqnV2_2i(50, 160), DqnV2_2i(70, 80)};
DqnV2 t1[3] = {DqnV2_2i(180, 50), DqnV2_2i(150, 1), DqnV2_2i(70, 180)};
@ -753,11 +912,18 @@ extern "C" void DR_Update(PlatformRenderBuffer *const renderBuffer,
DrawTriangle(renderBuffer, t2[0], t2[1], t2[2], colorRed);
DqnV4 colorRedHalfA = DqnV4_4i(255, 0, 0, 190);
DrawTriangle(renderBuffer, t3[0], t3[1], t3[2], colorRedHalfA);
LOCAL_PERSIST f32 rotation = 0;
rotation += input->deltaForFrame * 0.25f;
DqnV2 scale = DqnV2_1f(1.0f);
DrawTriangle(renderBuffer, t3[0], t3[1], t3[2], colorRedHalfA, scale,
rotation, DqnV2_1f(0.5f));
DrawRectangle(renderBuffer, DqnV2_1f(300.0f), DqnV2_1f(300 + 20.0f), colorRed,
DqnV2_1f(1.0f), rotation);
DqnV2 fontP = DqnV2_2i(200, 180);
DrawText(renderBuffer, state->font, fontP, "hello world!");
DrawBitmap(renderBuffer, &state->bitmap, 700, 400);
DebugUpdate(renderBuffer, input, memory, state->font);
DrawBitmap(renderBuffer, &state->bitmap, 300, 250);
DebugUpdate(renderBuffer, input, memory);
}

View File

@ -71,6 +71,7 @@ typedef struct PlatformInput
{
f32 deltaForFrame;
f64 timeNowInS;
bool executableReloaded;
PlatformAPI api;
union {

View File

@ -129,13 +129,11 @@ FILE_SCOPE void Win32DisplayRenderBitmap(Win32RenderBitmap renderBitmap,
FILETIME Win32GetLastWriteTime(const char *const srcName)
{
WIN32_FIND_DATA findData = {};
FILETIME lastWriteTime = {};
HANDLE findHandle = FindFirstFileA(srcName, &findData);
if (findHandle != INVALID_HANDLE_VALUE)
WIN32_FILE_ATTRIBUTE_DATA attribData = {};
if (GetFileAttributesEx(srcName, GetFileExInfoStandard, &attribData) != 0)
{
lastWriteTime = findData.ftLastWriteTime;
FindClose(findHandle);
lastWriteTime = attribData.ftLastWriteTime;
}
return lastWriteTime;
@ -158,7 +156,6 @@ FILE_SCOPE Win32ExternalCode Win32LoadExternalDLL(const char *const srcPath,
if (updateFunction) result.DR_Update = updateFunction;
}
return result;
}
@ -519,15 +516,16 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
////////////////////////////////////////////////////////////////////////
f64 startFrameTimeInS = DqnTime_NowInS();
PlatformInput platformInput = {};
FILETIME lastWriteTime = Win32GetLastWriteTime(dllPath);
if (CompareFileTime(&lastWriteTime, &dllCode.lastWriteTime) != 0)
{
Win32UnloadExternalDLL(&dllCode);
dllCode = Win32LoadExternalDLL(dllPath, dllTmpPath, lastWriteTime);
platformInput.executableReloaded = true;
}
{
PlatformInput platformInput = {};
platformInput.timeNowInS = DqnTime_NowInS();
platformInput.deltaForFrame = (f32)frameTimeInS;
platformInput.api = platformAPI;

130
src/dqn.h
View File

@ -432,8 +432,8 @@ typedef union DqnV2 {
f32 e[2];
} DqnV2;
DQN_FILE_SCOPE DqnV2 DqnV2_2i(i32 x, i32 y); // Typecasts 2 integers to 2 floats
DQN_FILE_SCOPE DqnV2 DqnV2_1f(f32 xy);
DQN_FILE_SCOPE DqnV2 DqnV2_2f(f32 x, f32 y);
DQN_FILE_SCOPE DqnV2 DqnV2_Add (DqnV2 a, DqnV2 b);
@ -473,6 +473,7 @@ typedef union DqnV2i {
DQN_FILE_SCOPE DqnV2i DqnV2i_2i(i32 x, i32 y);
DQN_FILE_SCOPE DqnV2i DqnV2i_2f(f32 x, f32 y); // Typecasts 2 floats to 2 integers
DQN_FILE_SCOPE DqnV2i DqnV2i_V2(DqnV2 a);
DQN_FILE_SCOPE DqnV2i DqnV2i_Add (DqnV2i a, DqnV2i b);
DQN_FILE_SCOPE DqnV2i DqnV2i_Sub (DqnV2i a, DqnV2i b);
@ -619,10 +620,12 @@ DQN_FILE_SCOPE bool Dqn_StrReverse (char *buf, const i32 bufSize);
DQN_FILE_SCOPE i32 Dqn_StrFindFirstOccurence(const char *const src, const i32 srcLen, const char *const find, const i32 findLen);
DQN_FILE_SCOPE bool Dqn_StrHasSubstring (const char *const src, const i32 srcLen, const char *const find, const i32 findLen);
#define DQN_I32_TO_STR_MAX_BUF_SIZE 11
DQN_FILE_SCOPE i32 Dqn_StrToI32(const char *const buf, const i32 bufSize);
// Return the len of the derived string
DQN_FILE_SCOPE i32 Dqn_I32ToStr(i32 value, char *buf, i32 bufSize);
#define DQN_32BIT_NUM_MAX_STR_SIZE 11
#define DQN_64BIT_NUM_MAX_STR_SIZE 20
// Return the len of the derived string. If buf is NULL and or bufSize is 0 the
// function returns the required string length for the integer.
DQN_FILE_SCOPE i32 Dqn_I64ToStr(i64 value, char *const buf, const i32 bufSize);
DQN_FILE_SCOPE i64 Dqn_StrToI64(const char *const buf, const i32 bufSize);
// Both return the number of bytes read, return 0 if invalid codepoint or UTF8
DQN_FILE_SCOPE u32 Dqn_UCSToUTF8(u32 *dest, u32 character);
@ -1717,6 +1720,15 @@ DQN_FILE_SCOPE DqnV2 DqnV2_2f(f32 x, f32 y)
return result;
}
DQN_FILE_SCOPE DqnV2 DqnV2_1f(f32 xy)
{
DqnV2 result = {};
result.x = xy;
result.y = xy;
return result;
}
DQN_FILE_SCOPE DqnV2 DqnV2_2i(i32 x, i32 y)
{
DqnV2 result = DqnV2_2f((f32)x, (f32)y);
@ -1873,6 +1885,14 @@ DQN_FILE_SCOPE DqnV2i DqnV2i_2f(f32 x, f32 y)
return result;
}
DQN_FILE_SCOPE DqnV2i DqnV2i_V2(DqnV2 a)
{
DqnV2i result = {};
result.x = (i32)a.x;
result.y = (i32)a.y;
return result;
}
DQN_FILE_SCOPE DqnV2i DqnV2i_Add(DqnV2i a, DqnV2i b)
{
DqnV2i result = {};
@ -2475,7 +2495,64 @@ DQN_FILE_SCOPE bool Dqn_StrHasSubstring(const char *const src, const i32 srcLen,
return true;
}
DQN_FILE_SCOPE i32 Dqn_StrToI32(const char *const buf, const i32 bufSize)
DQN_FILE_SCOPE i32 Dqn_I64ToStr(i64 value, char *const buf, const i32 bufSize)
{
bool validBuffer = true;
if (!buf || bufSize == 0) validBuffer = false;
if (value == 0)
{
if (validBuffer) buf[0] = '0';
return 1;
}
// NOTE(doyle): Max 32bit integer (+-)2147483647
i32 charIndex = 0;
bool negative = false;
if (value < 0) negative = true;
if (negative)
{
if (validBuffer) buf[charIndex] = '-';
charIndex++;
}
i32 val = DQN_ABS(value);
if (validBuffer)
{
while (val != 0 && charIndex < bufSize)
{
i32 rem = val % 10;
buf[charIndex++] = (u8)rem + '0';
val /= 10;
}
// NOTE(doyle): If string is negative, we only want to reverse starting
// from the second character, so we don't put the negative sign at the
// end
if (negative)
{
Dqn_StrReverse(buf + 1, charIndex - 1);
}
else
{
Dqn_StrReverse(buf, charIndex);
}
}
else
{
while (val != 0)
{
i32 rem = val % 10;
val /= 10;
charIndex++;
}
}
return charIndex;
}
DQN_FILE_SCOPE i64 Dqn_StrToI64(const char *const buf, const i32 bufSize)
{
if (!buf || bufSize == 0) return 0;
@ -2491,7 +2568,7 @@ DQN_FILE_SCOPE i32 Dqn_StrToI32(const char *const buf, const i32 bufSize)
return 0;
}
i32 result = 0;
i64 result = 0;
for (i32 i = index; i < bufSize; i++)
{
if (DqnChar_IsDigit(buf[i]))
@ -2510,45 +2587,6 @@ DQN_FILE_SCOPE i32 Dqn_StrToI32(const char *const buf, const i32 bufSize)
return result;
}
DQN_FILE_SCOPE i32 Dqn_I32ToStr(i32 value, char *buf, i32 bufSize)
{
if (!buf || bufSize == 0) return 0;
if (value == 0)
{
buf[0] = '0';
return 0;
}
// NOTE(doyle): Max 32bit integer (+-)2147483647
i32 charIndex = 0;
bool negative = false;
if (value < 0) negative = true;
if (negative) buf[charIndex++] = '-';
i32 val = DQN_ABS(value);
while (val != 0 && charIndex < bufSize)
{
i32 rem = val % 10;
buf[charIndex++] = (u8)rem + '0';
val /= 10;
}
// NOTE(doyle): If string is negative, we only want to reverse starting
// from the second character, so we don't put the negative sign at the end
if (negative)
{
Dqn_StrReverse(buf + 1, charIndex - 1);
}
else
{
Dqn_StrReverse(buf, charIndex);
}
return charIndex;
}
/*
Encoding
The following byte sequences are used to represent a character. The sequence