DTRenderer/src/DTRendererRender.h

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2017-05-16 12:53:28 +00:00
#ifndef DTRENDERER_RENDER_H
#define DTRENDERER_RENDER_H
#include "dqn.h"
typedef struct PlatformRenderBuffer PlatformRenderBuffer;
typedef struct DTRBitmap DTRBitmap;
typedef struct DTRRenderTransform
{
f32 rotation = 0;
DqnV2 anchor = DqnV2_1f(0.5f);
DqnV2 scale = DqnV2_1f(1.0f);
} DTRRenderTransform;
inline DTRRenderTransform DTRRender_DefaultTransform()
{
DTRRenderTransform result = {};
return result;
}
// NOTE: 0.33f is the midpoint of a triangle
inline DTRRenderTransform DTRRender_DefaultTriangleTransform()
{
DTRRenderTransform result = {};
result.anchor = DqnV2_1f(0.33f);
return result;
}
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inline DqnV4 DTRRender_PreMultiplyAlpha(const DqnV4 color);
void DTRRender_Text (PlatformRenderBuffer *const renderBuffer, const DTRFont font, DqnV2 pos,
const char *const text, DqnV4 color = DqnV4_4f(255, 255, 255, 255), i32 len = -1);
void DTRRender_Line (PlatformRenderBuffer *const renderBuffer, DqnV2i a, DqnV2i b, DqnV4 color);
void DTRRender_Rectangle(PlatformRenderBuffer *const renderBuffer, DqnV2 min, DqnV2 max,
DqnV4 color, const DqnV2 scale = DqnV2_1f(1.0f), const f32 rotation = 0, const DqnV2 anchor = DqnV2_1f(0.5f));
void DTRRender_Triangle (PlatformRenderBuffer *const renderBuffer, DqnV2 p1, DqnV2 p2, DqnV2 p3,
DqnV4 color, const DqnV2 scale = DqnV2_1f(1.0f), const f32 rotation = 0, const DqnV2 anchor = DqnV2_1f(0.33f));
void DTRRender_Bitmap (PlatformRenderBuffer *const renderBuffer, DTRBitmap *const bitmap, DqnV2i pos,
DTRRenderTransform transform = DTRRender_DefaultTransform());
void DTRRender_Clear (PlatformRenderBuffer *const renderBuffer, const DqnV3 color);
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#endif