#if !defined(DN_H) #define DN_H // NOTE: DN // Getting Started // Include this mega header `dn.h` and define the following symbols to `1` to conditionally // enable the interfaces for those features. Additionally in the same or different translation // unit, include `dn.cpp` with the same symbols defined to enable the implementation of these // features. // // See the configuration section for more information on other symbols that can be defined. // // The following is a single translation unit example: /* #define DN_H_WITH_OS 1 #define DN_H_WITH_CORE 1 #define DN_H_WITH_HELPERS 1 #define DN_H_WITH_ASYNC 1 #define DN_H_WITH_NET 1 #include "dn.h" #define DN_CPP_WITH_TESTS 1 #define DN_CPP_WITH_DEMO 1 #include "dn.cpp" */ // Then initialise the library at runtime by calling DN_Init(...). The library is laid out as: // // - The base layer (dn_base.h) which provides primitives that do not require a host operating // system (e.g. freestanding) such as string manipulation, compiler intrinsics and containers. // This layer is unconditionallly always available by compiling with this library. // // - The OS layer (dn_os.h) which provides primitives that use the OS such as file IO, threading // synchronisation, memory allocation. This layer is OPTIONAL. // // - Extra layer provides helper utilities that are opt-in. These layers are OPTIONAL. // // Configuration // Platform Target // Define one of the following directives to configure this library to compile for that // platform. By default, the library will auto-detect the current host platform and select that // as the target platform. // // DN_PLATFORM_EMSCRIPTEN // DN_PLATFORM_POSIX // DN_PLATFORM_WIN32 // // For example // // #define DN_PLATFORM_WIN32 // // Will ensure that is included and the OS layer is implemented using Win32 // primitives. // // Static functions // All public functions in the DN library are prefixed with the macro '#define DN_API'. By // default 'DN_API' is not defined to anything. Define // // DN_STATIC_API // // To replace all the functions prefixed with DN_API to be prefixed with 'static' ensuring that // the functions in the library do not export an entry into the linking table. // translation units. // // Disabling the in-built (if #define DN_H_WITH_OS 1) // If you are building DN for the Windows platform, is a large legacy header that // applications have to include to use Windows APIs. By default this library uses a replacement // header for all the Windows functions that it uses in the OS layer removing the need to // include to improve compilation times. This mini header will conflict with // if it needs to be included in your project. The mini header can be disabled by // defining: // // DN_NO_WINDOWS_H_REPLACEMENT_HEADER // // To instead use . DN automatically detects if is included in an earlier // translation unit and will automatically disable the in-built replacement header in which case // this does not need to be defined. // // Freestanding // The base layer can be used without an OS implementation by defining DN_FREESTANDING like: // // #define DN_FREESTANDING // // This means functionality that relies on the OS like printing, memory allocation, stack traces // and so forth are disabled. // // ASAN Arena Poisoning // When compiled with address sanitizer (.e.g -fsanitize=address) you can optionally enable // memory region poisoning on the inbuilt arena's to catch in certain scenarios, use-after-free // // #define DN_ASAN_POISON 1 // // Since arenas manage their own block of memory it does not automatically benefit from ASAN's // memory markup that ASAN does and so it is implemented manually by using the ASAN user-level // poisoning APIs. Similarly, since the arena recycles its own memory rather than release back // to the OS, poisoning is not as effective for arenas but every little bit helps. // // Scrub Uninitialised Memory // If this macro is defined, temp memory that is returned to an arena, or allocations freed by // a pool are scrubbed to this specified byte, in absence of this bytes returned to the // allocators are left as-is or memset to 0. For example to scrub bytes to 0xCD (MSVC's // pattern) define as follows: // // #define DN_SCRUB_UNINIT_MEM_BYTE 0xCD // // Due to the recycling of memory in arenas and pool, similarly to ASAN poisoning this reduces // the window in which a use-after-free can be detected using this guard, however every little // bit helps. // // Arena temp memory use-after-free (UAF) tooling // UAF Guard // Set the following preprocessor value to 1 to enable UAF protection when using // scratch/temporary memory functionality. Defaults to off, or 0 if not specified // // #define DN_ARENA_TEMP_MEM_UAF_GUARD 1 // // This enables arenas to markup itself with the active memory region and subsequent // allocations check if the allocation belongs to the same or different region. Different // regions cause a UAF violation. // // More detailed diagnostics can be enabled by setting the flag DN_ArenaFlags_TempMemUAFGuard // on the affected arenas. Note that this incurs a performance penalty as each memory region // will store a stacktrace of its creation. It's recommended in development builds to always // run with temp-memory guarding, if a violation occurs, then enable tracing on the arena to // pinpoint the issue. // // Enabling memory guard incurs additional memory requirements from the arena's backing // memory block and additional book-keeping fields on each arena and their temp memory // instances. // // UAF Tracing // Set the following preprocessor value to 1 to enable tracing when the UAF guard triggers. // Defaults to off, or 0 if not specified. // // #define DN_ARENA_TEMP_MEM_UAF_TRACE_ON_BY_DEFAULT 1 // // This opts in all arenas to tracing functionality by default globally. Arenas can opt out // by setting the flag DN_ArenaFlags_TempMemUAFTraceDisable on the arena. The disable flag // takes precedence over all other settings including the global preprocessor macro and the // enablement flag (DN_ArenaFlags_TempMemUAFTrace). // // Tracing incurs an additional much heavier performance penalty than the UAF guard due to // the stacktrace that is stored per region to report to the user when a UAF guard violation // occurs. #include "Base/dn_base.h" #include "Base/dn_base_assert.h" #include "Base/dn_base_containers.h" #include "Base/dn_base_leak.h" #if DN_H_WITH_OS #if defined(DN_PLATFORM_WIN32) #include "OS/dn_os_windows.h" #include "OS/dn_os_w32.h" #elif defined(DN_PLATFORM_POSIX) || defined(DN_PLATFORM_EMSCRIPTEN) #include "OS/dn_os_posix.h" #else #error Please define a platform e.g. 'DN_PLATFORM_WIN32' to enable the correct implementation for platform APIs #endif #include "OS/dn_os.h" #endif struct DN_InitArgs { DN_TCInitArgs thread_context_init_args; }; typedef DN_USize DN_InitFlags; enum DN_InitFlags_ { DN_InitFlags_Nil = 0, DN_InitFlags_OS = (1 << 0), DN_InitFlags_ThreadContext = (1 << 1) | DN_InitFlags_OS, DN_InitFlags_LeakTracker = (1 << 2) | DN_InitFlags_OS, DN_InitFlags_LogLibFeatures = (1 << 3), DN_InitFlags_LogCPUFeatures = (1 << 4) | DN_InitFlags_OS, DN_InitFlags_LogAllFeatures = DN_InitFlags_LogLibFeatures | DN_InitFlags_LogCPUFeatures, }; struct DN_Core { DN_InitFlags init_flags; DN_TCCore main_tc; DN_USize mem_allocs_frame; DN_LeakTracker leak; DN_U32 log_level_to_show_from; DN_LogPrintFunc* print_func; void* print_func_context; bool os_init; #if defined(DN_OS_H) DN_OSCore os; #endif }; DN_API void DN_Init (DN_Core *dn, DN_InitFlags flags, DN_InitArgs *args); DN_API void DN_Set (DN_Core *dn); DN_API DN_Core *DN_Get (); DN_API void DN_BeginFrame(); #if DN_H_WITH_HELPERS #include "Extra/dn_helpers.h" #endif #if DN_H_WITH_ASYNC #include "Extra/dn_async.h" #endif #if DN_H_WITH_NET #include "Extra/dn_net.h" #endif #endif // !defined(DN_H)